Lost In Nowhere Land 4 is a room escape game by Fastrack Games. Since the game is more exciting the more colors are in play, 3 players can play 2 colors each and 2 players can play 2 or 3 colors each. I have also seen some hinged designs that allow the board to fold up. Ask question: View version of site. I discovered that a light wire in my kit fits perfectly into a groove created by a saw. We've used maple, cherry, sepele mahogany , and oak to make the game boards. When you end a card on one of the fast track spaces you may move the marble around the fast track on future card plays, exiting the fast track on the fast track exit for your color.
I cut out the discs or hockey pucks from a 1. Use the elastic cord to propel your wooden discs. If you can not enter the home base row with the exact amount from a card, you must back up see turn overview rule 2. A marble that has just arrived on a Fast Track space has the option of moving around the Fast Track or continuing along the main track. This also applies to when playing partners or teams.
Then taped down the plastic pattern to paint the circles. Whoever shows the highest card plays first Joker high, then Ace, King, Queen, etc. You may only enter the home base row with the exact number to enter any empty spots. Finally, I glued on the center divider. Designed for two players ages 5+.
Each player starts with five discs on his or her side and starts flinging them through a slot in the middle divider using an elastic cord. When you end a card one past a fast track space you have the option of entering the bull's eye. I drilled holes all the way through the long side pieces, making sure they were in the exact same position from the ends on each piece. You could just glue and tack the bottom directly to the underside of the frame. I cut out the frame pieces using my This makes perfect miters, but a miter saw would work well too. Then I could thread one end through a hole in the frame. Card Effect Comments Joker Move 1 or exit hold pen; play again Ace Move 1 or exit hold pen; play again Two Move 2 Three Move 3 Four Move 4 spaces backwards If you have any marbles on the Main Track, you must move one of them backwards four spaces.
Fastrack is a high speed disc-flinging game powered by your finger! The home base row may only be entered using a forward movement card. Includes wooden tray and 10 disks in a pouch. Seven Move 7: can be split You may move one of your marbles forward 7 spaces, or two of your marbles a total of 7 - for example one marble forward 5 and another forward 2. The electrical modules hook together with magnets. Some strategies work better than others. But don't dilly dally or you'll surely be bombarded and overwhelmed by your opponent.
This is because no marble can enter an opponent's Home Base Row, and a marble in its Home Base Row cannot be moved backwards, nor can they be swapped using a Jack. You must begin your turn by playing a card from your hand face up a card once shown cannot be taken back and exchanged for a different card. The Fast Track and Bull's Eye positions can only be entered if their move ends exactly in that position. Use the elastic band to fire all of the discs through the tiny slot to the other side of the track. Prices, specifications, images, and videos are subject to change without notice. See turn overview for more details.
Part hockey, part archery, in this simple game kids take aim and snap the elastic cord to send their wooden disks zooming across the playing field. Every once in awhile, it's a good idea to take off the headset and step away from the gaming console. And it may prevent leprosy. I do like the game and a good alternative to playing video games. Your goal is to shoot your five wooden discs into your opponent's half of the court. It then continues along the Main Track towards its Home Base Row. If unable to make one or two forward moves for a total of 7 spaces, the 7 cannot be split and a marble on the main track must be moved back 7 spaces.
A marble that ends a move on the Fast Track may then move from space to space clockwise around the Fast Track until it reaches the Fast Track space of its own color, at which point it continues along the Main Track towards its Home Base Row. In this way, I could wash the pattern between each color. . Or, you could skip the miters altogether and just but the ends of the boards together with glue and a couple nails or screws. The following is a basic plan to get you started. Face-to-face, real-life competition is essential if you don't want to become a hermit. Object of the Game To be the first player or team to move all his, her or their marbles or pegs from the starting Holding Pen into the Home Base Row of the appropriate color.
Please note that the Fastrack box includes the all-wooden track, ten wooden discs, and a small nylon drawstring bag to store the discs. You must always move the full value of the card you play. There is still a chance to be where you want to be if you will use your logic. And we all know that most hermits eventually become lepers we read this somewhere on the internet. So when you try to line up the discs, the disc would go under the rope rather then in front of it. This step can also be accomplished with a drill press. Probably very good to help develop manual dexterity for the 5 to 7 year old child.
If you land on a partner's marble you send it back to its starting holding pen. This alone makes a nice decorative element, or you could make it extra fancy by filling it with inlay strips of a contrasting color. Explore the island thoroughly to bring about useful items that are necessary for the completion of the puzzles for you to move on to the next island. Game rules can be found here or. Your goal is to shoot your five wooden discs into your opponent's half of the court.